3D Weapon Artist

hace 7 meses


Asia, Perú Seedify A tiempo completo

We are seeking for Senior/Middle **3D Weapon Artist **to work on one of the biggest Metaverse projects ever **Seedworld** on Unreal 5.2+.

As a 3D Weapon Artist you will deploy your excellent understanding of usual 3D artist softwares (Maya, Photoshop, Zbrush, Substance, etc) to create unique stylized weapons for Seedworld.

**Responsibilities**:
Create Stylized 3D model of weapons: both high and low poly versions

Create UV and Bake of Weapons

Create high quality textures in Substance Painter

Work within the technical limitations inside Unreal Engine 5

Match the required art style of Seedworld

Ability to cooperate with teammates to streamline the art creation process

When assigned a task, work with your Leads/Art Producer to create a plan and schedule

Communicate your progress of work to your Art Director and leads

Active participation in technical and artistic discussions and problem solving.

Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team.

**Required Qualifications**:
2+ years in creating weapons for FPS/TPS experience in the gaming industry with at least one AAA game (stylized) shipped on PC or console in the last 3-5 years.

Knowledge of low-poly and high-poly modeling in Maya and Zbrush

Knowledge of additional softwares such as Substance Painter/Designer, UE5

Ability to create and texture a 3D stylized model from concept

Highly creative/artistic skills and exceptional attention to detail

**Desired Qualifications**:
Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common 3D pipelines.

Fast, organized, collaborative and able to handle feedback.

Strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.

**Bonus Skills**:
Experience with developing shaders in ShaderFX for Maya essential.

**Location**:
100% remote

**Benefits**:

- 21 days of holidays / year + local bank holidays.
- Sick days.
- Budget for training / courses.
- Budget towards purchasing work equipment such as laptop.



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