3D Stylized Texture Artist

hace 3 semanas


Asia, Perú Seedify A tiempo completo

We are seeking an experienced **Texture Artist** to work on one of the biggest Metaverse projects ever **Seedworld** on Unreal 5.2+.
- As a Texture Artist you will deploy your excellent understanding of 3D model creation softwares (Maya, Zbrush) and texture creation softwares (Substance Painter, Designer, Photoshop, etc.) to create _**_stylized_**_ textures for characters, assets & landscape of Seedworld._

**Responsibilities**:

- Work closely with the Art Department team to develop textures for assets and landscape as part of the vital look development phase.
- Texture development should match the artistic style of Seedworld. Textures and procedural textures development will be based on reference artwork, look development target imagery under the Art Director supervision.
- Work with Art Director, Technical Artists and Team Leads and team members to understand technical requirements and ensure the pipeline is as efficient as possible.
- Ability to create smart materials or functions required by the research and development.
- Active participation in technical and artistic discussions and problem solving.
- Ability to summarize work and documentation to make internal and outsourcing communication better for the full team.

**Required Qualifications**:

- 5+ years in both hand painted and procedural texturing experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.
- 5+ years of experience using Substance softwares or equivalent.
- Good visual and technical understanding of texturing and look development.
- Knowledge of procedural textures creation.
- Strong knowledge of all the 3D requirements before shader (UV, Bake and Texture Layout) and common texturing pipelines.

**Desired Qualifications**:

- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.
- Fast, organized, collaborative and able to handle feedback.
- Fluent level in English along with understanding production values, deadlines and priorities.
- Shader development experience in Unreal would be an appreciated plus.

**Bonus Skills**:

- Knowledge of developing shaders in Unreal.



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